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Saturday, March 17, 2012

"How To Play Parrises Squares"

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Parrises Squares is a challenging game of athletic skill played in the Star Trek universe. Since rules were never specified on any of the television series', nor was a game ever seen in action, I've come up with rules based upon the details we do know. The following is a fair approximation of the sport.

Parrises Squares  consists of a large raised (padded) playing field with a 12-level pyramid in the center, and two ramped “end zones” on either end. Two eight-square defense grids separate the pyramid from the end zones. A round vertical hoop extends above the top of each end zone. Teams score points when one of their players throws or places a soccer-sized handball through their appropriate hoop.

There are two teams in Parrises Squares, with four players on each team. Every player wears a padded uniform featuring a color shared by all four players. Red, blue and yellow are the most common colors.

One player on each team is known as the keeper. He/she defends the opposing team’s goal, and must keep that team from putting the ball through the hoop. The keeper, however, must remain in either the eight squares on the defense grid or in the ramped end zone. He/she cannot participate in the offensive or defensive strategies taking place on the pyramid. The keeper is also equipped with a padded ion mallet designed to extend his/her reach in the case of thrown balls, or to help fight off any opponents that enter his/her defensive areas.

The other three players on a team comprise the core players. These players engage in offense and defense strategies as required. Their task is to keep the other team's players from crossing the pyramid and moving closer to their goal, while also tossing the ball between their fellow team-mates, in an attempt to cross the pyramid so that they can score on their own goal.
There are no limits to how long a player may hold the ball, however, a good offensive strategy is to keep tossing it between teammates to move it across the field faster, and to minimize fumbling when tackled by the opposing team.

Players score for their team by doing one of two things: they throw the ball from anywhere on the field, and it goes through their goal hoop, or, they rush it past the opposing keeper, and place the ball directly through the hoop. Balls thrown from the top of the pyramid, that go through the hoop, score seven points. Balls thrown from anywhere else on the field score three points. Balls placed through the hoop in the ramped end zone score ten points.

If a ball goes out of play, a replacement is immediately tossed in from the sidelines. It enters play at the same place it left the field. Any player may recover the ball and continue the game.
There is a wall on the sides of the pyramid so that players are forced to go up and over the pyramid to get to the other side. A padded pit exists outside both sides of the playing field to minimize injury from players falling off the pyramid. If a player falls off the field into the pit, they must re-enter the playing field by way of the access ramp on their side of the pyramid. Game play continues while a player is returning to the field, so their absence is an advantage to the opposing team.

Only one offensive player may enter their team's ramped end zone. And only the keeper may defend within that end zone. However, if the scoring player falls off the playing field, another teammate my jump down onto the end zone and attempt to score in their absence. The other three defending players must remain on the playing field.

A standard game of Parrises Squares consists of four quarters of fifteen minutes each, with breaks of five minutes between each quarter. Substitute players may be swapped into play during any of those five minute quarter breaks. If a player is injured and unable to finish the quarter, a substitute (if available) may enter the game. If there are no substitute players remaining, the other team must choose one of their four players to leave the game. Both teams must always have an equal number of players on the field.

The team that scores the most points by the end of the fourth quarter wins. If games are tied after four quarters, additional 15-minute quarters are added until one team finishes the game with more points.

-Jon

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